Sunday, October 30, 2016

Educational Links 10/31/16

 

 Focus on What Can Be Done

http://blogs.edweek.org/teachers/work_in_progress/2016/10/focus_on_what_can_be_done.html?cmp=SOC-EDIT-FB 

Inclusion

http://www.specialeducationguide.com/pre-k-12/inclusion/ 

Small Group Instruction in the Flipped Classroom

http://flglobal.org/small-group-instruction-in-the-flipped-classroom/ 

The Big Brain: A Cooperative Learning Protocol 

http://www.teachingchannel.org/videos/big-brain-protocol 

Mindful Awareness: Treating ADHD with Meditation

http://www.additudemag.com/adhd/article/1475.html 

Everyone Is A Novice With Technology

http://www.teachthought.com/the-future-of-learning/everyone-novice-technology/ 

3 Ways to Use Game-Based Learning

https://www.edutopia.org/article/3-ways-use-game-based-learning-matthew-farber 

Good games—as opposed to candy-coated, multiple-choice quiz games—provide immersive experiences for students. Like novels, films, plays, and other media, games can be high-quality materials a teacher uses to enable students to access the curriculum. In my research, classrooms with high-functioning game-based learning are not ones in which the teacher hands a game to students to play. Nor do the teachers gamify their rooms, turning them into a game. Instead, effective game-based classrooms involve each of these components. Students are provided with gameful learning experiences driven by play.

 

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